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Created by: Finish Line Designz Last Update: 2025.06.26
TT SIM RACING ORL
14. OLR - Corner Rights: A: The leading car has ‘Corner Rights’ to any given turn. B: As a trailing car, you must establish the sufficient overlap with the leading car before the leading car reaches the corner’s turn-in point to have any right to the corner and expect the leading car to leave racing room for you. • The nose of the trailing car should be up to the rear wheel of the leading car. C: Without the required overlap, the leading driver has the right to be fully committed to the racing line of their choice. D: The leading driver must not abruptly change their line through a corner for any reason. E: If sufficient overlap is established before the turn-in point, both drivers have the right to the corner as are required to give racing room to each other. • Each driver has a right to their ‘respective line’ (their side of the track) right up to the exit point. • Neither driver should squeeze the other toward the inside or outside of the corner during the apex or exit. F: The ‘Turn-in’ point is the point at which the leading car begins their turn into the corner, on their chosen line. G: If the leading driver has clearly made an error to warrant a pass, the trailing driver may attack their position, with due caution and care, regardless of whether there was any pre-existing overlap. • The overtaking driver must still avoid contact. H: Small errors by the leading driver may not necessarily justify a passing move. • The leading driver getting a bit out of shape at times doesn’t give the trailing driver an automatic right to force a pass. • The trailing driver still has the responsibility to make a pass safely and without contact. • The leading driver must NOT make any sudden changes to their line in an attempt to defend their position in this situation. I: Drivers are expected to be aware of their surroundings on track, at all times. J: Drivers are highly encouraged to use the In-Game Radar System.